The Halflings still enjoy friendly relationships with the Humans they live alongside, but they are not as numerous as the Humans. Yet, the same effort has gone into understanding Esper, the aspect of magic related to understanding and manipulating the energy generated by all living things.ĭwarves once dominated the land, but now their Akar Empire has fallen and they have all but disappeared, the Elves and Orcs have retreated to their enclaves - the Elves by choice, and the Orcs not so much. Many advances have been made over the following centuries, both in engineering and magic.Īrcanics is the aspect of magic related to understanding and manipulating the fundamental forces of the universe, and so it goes hand in hand with magitech. However, it was dwarfs of Akar that unlocked the secrets of using magicite to power machinery, designing turbines, engines, and batteries. The mineral magicite has always been found in Nirn and the energy in it used to power magical abilities. Here are some themes you should know about this game in the world of Nirn: Magic and Technology have advanced together Travelling through civilised lands is relatively safe, but there are still many dark places in the world. Many places will be inaccessible to your starting characters, but as your grow in experience and wealth, you will open up many options for exploration. The world of Nirn contains three main continents: Mennara, Zakara, and Ivalis, and our story starts in Mennara, on the borders of two small kingdoms. Many guilds have formed that specialise in Akar treasure hunting, but even as the weapons, trinkets, and automatons are slowly uncovered, no-one is closer to discovering the reason for the Great Vanishing. However, there are sill many guardians in the ruins. Since the Great Vanishing of the inhabitants of the Akar Empire, the great alliances that were formed to oppose them have splintered, and hundreds of surrounding kingdoms, duchies, and free cities seek out magitech treasure to bolster their own power. You should also be able to work well with a group of allies to help everyone accomplish their own goals. So, build a character at a loose end or with a vague future goal, but who is willing to join the guild to start a new life. You may seek to uncover the mystery of the Great Vanishing, or you may simply seek after more powerful treasure. Over time, you may decide to strike out on your own, apart from the guild, but you'll continue to work together. You may have been born raised in different corners of Mennara, but you will come to treat each other like family. Your character has come to join one of the treasure hunting guilds that have formed to seek out and retrieve the Akar artifacts. Yet, one day a few centuries ago, almost every inhabitant mysteriously disappeared. Their mastery over the fusion of magical power and technological innovation, what they called Magitech, led to the construction of great weapons of war and immense, beautiful cities. For almost a millennium, the Dwarf empire of Akar dominated the three continents.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |